Game Title: Dragon Ball Xenoverse 2
DLC Title:
 Extra Pack 3
DLC Type: Playable Characters, Missions
Platform: Nintendo Switch
Price: $7.99 (USD)

Dragon Ball Xenoverse 2 just refuses to die. Once FighterZ came out, many figured that all the future content would be within that game, but Dimps had other plans. Even a full year after the Switch release, we’re still getting new characters, new skills, and new features. That means I have a new reason to make more Dragon Ball content!

With the release of Extra Pack 3, we get Dragon Ball GT and Dragon Ball Super characters along with a bunch of other content. So, let’s dive right in and see if it’s worth the asking price.

Here is my review of the DLC pack, Extra Pack 3 for Dragon Ball Xenoverse 2 on the Nintendo Switch!

Story

Given that this DLC Pack doesn’t include any new story scenarios, this section shall remain blank.

Content/Gameplay

ep2 - reverse final flash

With this pack comes 2 new playable characters, along with a few other things. However, this is also a case where players have gotten both free content as well as DLC / Paid Content. So, let’s go over what you get for free and what you get with the DLC.

Free Update

– You can now select your other custom characters from Character Select for Quests and Battles
– Towa’s Bikini + 4 costumes will be added to the TP Medal Shop
– New Figures, NPC Battles, and Story Missions have been added to the Hero Colosseum
– Fixes and Balances to 131 skills (Some of the broken skills on the Switch like Super Black Kamehameha have been fixed to work properly)

 

Paid Content / Extra Pack 3

– Super Baby 2 Playable Character
– Kefla Playable Character
– 5 new Parallel Quests
– 8 Skills
– 4 Costumes
– 2 Super Souls

So, looking at this, what you pay for is 2 characters, 5 PQs, and the various skills, costumes, and accessories tied to those PQs. This is far less than previous reviews I’ve done, mostly because this is a single DLC pack that’s not in a Season Pass. It was announced as its own thing, and it being tied to a bundle is something that may or may not happen in the future, assuming the recent Gogeta/Broly datamine is factual and they continue to make more DLC.

ep4 - Kefla Candy Cane Beam

As far as the additions to the roster, Kefla and Super Baby 2 both bring uniqueness because of their abilities and how they play.  While most of Baby’s are variations of Vegeta’s moves, they are different enough that they don’t feel very similar and they play off of their other moves to create combos outside of just button input.

To give an example of this, Kefla’s moves chain off of one another, with her landing one attack and being able to follow up with an energy ball attack that can be extended with button presses.  Then you have Baby’s versions of Vegeta’s moves, like his Final Flash being a normal-tier Super instead of an Ultimate, and Revenge Death Ball being an Ultimate that can be charged up to become larger and stronger, giving players some new assets for PvE Expert Missions, especially now that Big Bang Kamehameha lost its teleport.

So, there isn’t a whole lot to do in regards to the amount of stuff you can go into and play through. With no new story campaign, you’ve mostly just got the PQs to play through and the two characters to play around with. There are only 5 PQs this time around, which should take you no more than an hour or so to clear. Depending on the RNG chance of skills and equipment dropping, you may be grinding them for much longer, but clearing them shouldn’t take more than an hour.

ep3 - UI Zell

In this regard, I feel like the fact that Xenoverse 2 is giving out so much free content is hurting the quality of its DLC. Apart from the netcode and balances, one of the biggest things people wanted in the game, the ability to choose other Custom Characters for Quests, was given to us for free, along with new gift items, and a significant amount of new Hero Colosseum content.

And this is where I feel conflicted on this. What little content is here is good in quality: the characters, the skills, and the costume pieces.  It’s even priced better than the DLC Rate for FighterZ.  But when it sits next to arguably just as much content the same day that was free, including a feature fans have been asking for for a long time, it just doesn’t feel very substantial.  If they’d opted to put the CaC Character Select feature into the DLC, I think it would feel more worth chucking out the 8 bucks.

In conclusion, Extra Pack 3 gives a lot of love for fans of Baby, Kefla, and the unique moves they bring to Xenoverse 2. However, with no new story additions, barely an hour of new content, and arguably more desired content given to us for free the same day, it feels like this DLC is being devalued by its own game. The new Supers will definitely make life easier for PvE players after the nerfs the recent update brought with it, but it doesn’t feel like there’s much to this DLC compared to the previous packs.

Final Score: 7/10