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Game Title: Megaton Rainfall
Company: Pentadimensional Games
Platform: Nintendo Switch
Availability: Digital Download
Battery Life: 3 – 3.5 hours
Download: 694 MB

Have you ever wanted to play a game where you fly around like Superman? No, I’m not talking about Superman 64, but it does relate to today’s review. Some people obviously have wanted a good flying Superman game since 64 didn’t do the hero any favors.

One of the newer Nintendo Switch titles does just that. Originally a VR title, it puts players in the shoes of a super-hero who is the offspring of a non-human entity, can fly around the world at record speed, shoot heat beams, and protect the world from invaders. Sounds a lot like Superman, right?

Get your Hero Suit ready, because this is my review of Megaton Rainfall for the Nintendo Switch!

Story

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Megaton Rainfall puts you in the shoes of an entity that was once human, but has since been made into a supernatural being and hero to humanity. In Earth’s time of crisis upon being attacked by alien invaders, you’re tasked with defending humanity along with searching the cosmos for the special objects that grant the invaders their power.

The story is pretty light in the game, but what is there is very intriguing. There’s a lot of “Why are we here?” content along with some philosophical things to ponder. Having those alongside an incredibly-shocking final chapter and ending, I was interested and intrigued by the game from start to finish.

Gameplay

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Megaton is a first-person Superman Simulator. You spend the game flying at supersonic speeds as you travel through a huge open world environment and shoot down alien spaceships that threaten the Earth.

Progress in this game is through 9 missions you play through, each of which has you flying around a city, protecting the citizens of Earth from alien invaders and rewards you with new powers. You’ll be flying your way all across the earth as they attack cities and fighting them off with a variety of superhero abilities you collect across the game, like Heat Beams, Energy Blasts, and the ability to stop time.

This makes the game feel like a huge power-trip because you’re indestructible and the aliens are not. No matter what you do, the aliens cannot hurt you, even if you jump right into a massive death laser. Instead, the difficulty of the game comes from humanity, whom are just as fragile as they are in any other sci-fi work of media.

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As such, you can’t let Megaton Rainfall become Megaton Man of Steel. Your health bar in this game is on Human Casualties and that can be caused by aliens as well as by you. Miss a shot with your heat beam and you just melted a skyscraper full of office workers. The game even has an extensive environment-destruction system so you see dramatic explosions and buildings crumbling whenever a hit gets through.

And as much fun as it may be to “accidentally” miss firing a nuke-tier blast that ends up leveling a city, there’s a ton of strategy in minimizing collateral damage to avoid resets. When you get further into the game, you’ll be overwhelmed at some points so any time you miss and hit a building, it costs you a lot of health.

And the funny thing about the strategy is how you defeat enemies. Almost every enemy has a weak spot on it that must be struck for a one-hit kill. Of course, many of them require you to aim down at them to do this, meaning that any miss will be instant collateral damage. There’s a trick to all enemies, but the game definitely makes you be very careful.

When you’re between missions, though, you can explore and there is A LOT to explore. Unlocking the last key item in the final mission requires you to search the cosmos for objects that give the aliens power and when it says you explore the Cosmos, it is meant quite literally. Fly out of Earth’s atmosphere and you’re in space and you can quickly pass by the Moon, Jupiter, Saturn, Pluto, and before you know it, you’ve left the galaxy with dozens upon dozens of other galaxies around you that you can explore just like the Milky Way.

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The scale of this universe’s size is staggering. Although only about 7 of those galaxies will have the objects you’re looking for (and twinkling light to lead you right there), exploring these big galaxies only to suddenly zoom in and explore a planet surrounded by 3 suns is a real visual treat to behold.

As fun as it is to fly around like an unstoppable super-hero and explore these huge galaxies, you won’t get much time to do it. I managed to finish the 9 missions of the game is a little over a single hour, and the side-quest for the Cosmos-Searching took about an hour more than that, which puts the entire experience at a measly 2 hours.

When you beat the game, you do unlock Hard Mode, Free Mode, and Time Attack Mode to redo the 9 missions, but there’s not a whole lot to the game past those initial 2 hours and the story coming to a close.

Controls

Controlling the game is relatively simple, since you’re constantly flying. Though the controls feel a bit too slippery at times. When you’re transitioning between speeds, it’s easy to gently move the Analog Stick and move clear past your target. It’s not too consistent even with itself.

The Left Analog Stick is used to move and the Right Stick is used to move the camera/line of sight. The L and R triggers are used to ascend and descend while flying, while the ZL and ZR triggers are mostly used for abilities. A, X, and clicking the Analogs are also used for different abilities.

Overall, it’s pretty simple.

Presentation

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This is where things take a turn downhill. Graphically, Megaton Rainfall doesn’t look very good. The game is constantly blurry and has really degraded visual integrity. If you remember how Wolfenstein 2 and Xenoblade Chronicles 2 look in handheld mode, Megaton is like that in both Handheld and Docked Mode. Note that this is specifically while around cities on Earth. Flying through space looks good, but when you’ve got cities and enemies, it doesn’t.

This is further pushed with performance. For the first half of the game, the frame-rate is really stable and keeps itself together very well, even having a lot of points where it stays at 60 fps for awhile. But the further you progress, the worse it gets. The frame-rate doesn’t really change, but you will have more and more stuttering, freezing, and, occasionally, crashing. With the downed visuals, the game handles a few enemies on screen, but can’t take the end-game too well.

Battery Life

With how downgraded the visuals were, I was thinking Battery Life might be a little higher than normal. Here are my times, from 100% to 0%

Max Brightness + Wi-Fi – 2 hours, 45 minutes
Max Brightness + No Wi-Fi – 2 hours, 52 minutes

Low Brightness + Wi-Fi – 3 hours, 13 minutes
Low Brightness + No Wi-Fi – 3 hours, 20 minutes

This is definitely a bit more than average, so in terms of Battery, it seems the downgrade was a little worth it.

In conclusion, Megaton Rainfall is a huge power fantasy with a massive scale that handhelds rarely ever have a chance to see. However, there are a lot of technical problems with this version along with slippery controls and a small 2-hour campaign. It’s a whole lot of fun, but unless you’re okay with extremely low-quality visuals and regular freezing and crashing, you’d be better off grabbing it on PS4 and PSVR.

Final Score: 5/10