Title: Hungry Snake 
Developer: Lost Vision Game Studio
Game Type: PlayStation Mobile
Download: 34 MB
NA Availability: 
Digital Download 

EU Availability: Digital Download
PSTV Support: Yes

There are only 9 days left until the PlayStation Mobile closure, and I’m trying to do as much coverage for them as possible until then.  My last review was on a PS Mobile game called Aqualibrium, and today I have another one for you.  It’s not going to be the best game the library has to offer, but it certainly will be something you’re familiar with.

Every so often, PS Mobile has come out with a game that is a revival of an old classic people hold dear.  Awhile back, I reviewed one of these games in the form of Simple Pong, a flawed but competent revival of the classic arcade game, Pong.  Today, I have another revival review for you.  Here if my official review of Hungry Snake!


Due to this game not having a story, this section shall remain blank.



If you’ve ever played Snake or its many incarnations, you will already know what this game is.  Modeled after an initial inspiration from way back in the 1970’s, Hungry Snake has you traversing a dot around a 2D plane to eat other dots that increase its mass and so on and so forth until you hit a wall and can no longer remain inside the plane the game takes place in.

Your score will increase by the number of dots you collect as you play the game.  When you hit a wall and get a Game Over, you will be given your current score, in order to try and beat it the next time you play.  You will also get the option to restart your game or head back to the main menu if you’re not ready for another game at that time.

The difficulty of Snake has never been very high, no matter what platform you’re playing on.  The PS Mobile version, though, has an even lower difficulty.  I’ve played a lot of different versions of Snake in the past, and this is the slowest I’ve ever played.  There is much more time between movements in this release than others.  The game isn’t lagging or anything.  It’s just set to move very slowly and that makes it have virtually no difficulty, even if you’re pretty far in the game.

The other thing to note is that there’s not much to the game.  You can go in and play the game, and that’s all the game has to it.  There is no area to see your high scores.  There are no leaderboards to upload your scores to.  You can go into a game, and restart your game.  It captures the base gameplay of Snake well for the most part, but offers no extra game modes and no incentive to keep playing.  A single game could take you as little as 10 seconds to finish and your only incentive is to beat a score you remember getting in memory.


The controls for Hungry Snake aren’t bad, though they don’t utilize much of the system, either.  The Menu can only be traversed with the touch screen.  This means that if you’re playing the game on a PlayStation TV, you’ll have to enable the make-shift touch controls (or use the DS4’s touch pad) to go into the game before using button controls for the actual gameplay.

When you’re in the game, you’ll be using the D-Pad to move your snake around the field.
As far as button controls, that’s everything.  None of the other buttons or the touch screen do anything in gameplay.  No pause.  No Analog controls.  You’ll just need to use the D-Pad.  The unfortunate part of this is that the game doesn’t show you how to play the game.  You just have to start pressing buttons until something works.



As far as the visual presentation is concerned, the game looks fine.  There aren’t any imperfections in the visual style of the game, though Snake isn’t known for its visual prowess, having originally been a 1997 Cell Phone game.  The downer about that is that the screen text and characters are the same color, so if you have a lot of characters on the screen and get a game over, you won’t be able to read everything on the screen.

The main problem with the presentation is the sound.  The sound quality sounds like something made out of a MIDI generator, and it’s on constant loop.  Since each loop only lasts a few seconds, I found that completely muting the sound was the best option.  It has you playing in silence, but the music that’s built into the game gets very annoying very quickly.